Summer Adventure Camp-2010
“Give me some Sunshine …give me some rain…give me another chance to grow up once again” sing this song and pack your bags & belt up yourself for cool summer to be spent with us. Stretch your limits of fun & adventure… jump in to the river of exciting activities & swim in the freshening spirit of Summer Adventure Camp 2010!
Summer Adventure Camps are designed to give lot of amusement, exposure and education with lot of fun & creativity. Our focus is to blend camp activities while increasing a child's appreciation for nature, science and History. Seed of discipline, time management, leadership and never give up attitude is been sown with challenging & team building games.
New friendships, lasting memories, and a foundation for health and well-being are creating enriching experience in each camp.
Activities:
1. Art of Living Courses-Art Excel (8-12 years) & YES! (13 to 17 years): These courses are highlight of our camps which brings profound transformation in kids & Youth by eliminating Study Stress & Anger. They help children to overcome their stage fright, enhances concentration, develops inner strength to stay away from bad habits, inculcates human values & develops immune system & Lots more...
2. Sri Sri Yoga with special Sukshma Yoga for students:
Every morning yoga session helps them to keep their body fit & flexible. Sukshma yoga enhances the functioning of sensory organs.
3. Vedic Maths (Crash course) : 8 to 17 years
With fun all around, students also learn some easy education of Vedic Maths. Vedic Maths techniques increases their speed & accuracy in all mathematical calculations. It Makes maths very exciting by removing the fear.
4. Know Your Child or Know Your Teen:
It is a two hour interactive workshop that gives parents a glimpse into the child’s mind and enables them to find the root cause of pessimistic behavior. It gives effective way for child to blossom completely while maintaining the joy in a parent-child relationship.
5. Adventure Sports:
These fun filled challenging activities helps them to get rid of their fear & phobias & boosts up their confidence. It energises them with lot of thrill, enthusiasm, joy & also making them strong & powerful.
a. Rappelling, Parallel rope, Commando crossing, Vertical ladder,
Net climbing, Burma bridge. (Any 4) @ Pune & Gujarat
b. Trekking on Mountain, Cave Exploring, 6 Obstacle crossing, Rappelling,
Commando crossing, Parallel rope @ Banglore
c. Jet-Ski, Para-sailing, Banana ride, Boat Ride @ Goa
6. Astronomy (8 to 17 years)
Astronomy is the most fascinating subject attracting all to the wonder of the sky and our universe. Astronomy session will make the theory of books very practical & will give them the glimpse of the outer mesmerizing world. Who knows this might give birth to an upcoming Astronaut!!!
6. Innovative Art, Craft Activities (8 to 12 years)
These activities gives them relaxation & opportunity to express themselves freely. It pulls out the hidden creativity talent in them.
7. Foreign Language Class (German/ French) 13 to 17 years
As every generation is facing bigger Challenges, it is important to learn few foreign language for Global exposure. In a humorous manner this class kindles an interest in them to learn a new form of communication.
6. Other activities: Visit to Ancient heritage Boating, Bonfire, Lot of fun filled & team building games, Treasure hunt, Swimming, Dance & Yoga Sessions, Sanskrit chanting & lots more...
Level- I Camps
1. 29th Mar to 2nd April
Pune Ashram
2. 12th to 16th April
Madgaon, Goa
3. 20th to 24th April
Gujarat Ashram
4. 26th to 30th April
Pune Ashram
5. 12th to 16th May
Pune Ashram
6. 26th to 30th May
Pune Ashram
Level-II Camps
1. 1st to 5th May
Pune Ashram
2. 20th to 24th May
Banglore Ashram
CALL US TODAY FOR EARLY BIRD BENEFIT
We encourage and prefer early registrations to avoid any kind of disappointments. Register well in advance and avail early bird benefit – a surprise gift for your child.
Early Bird Benefit- Surprise Gift: if participants register before 20 days of the respective camp.
Donation will increase by Rs. 500/- if participants register before 6 days of the respective camp.
Donation will increase by Rs. 1000/- if participants register before 2 days of the respective camp.
Central & South Mumbai
99205 64014/ 98193 55582
Western Mumbai-Bandra to Andheri
98191 42312/ 98704 62438
Western Mumbai-Andheri to Vasai
98690 26201/ 98196 89591
New Mumbai
92232 65339/ 98671 58597
Pune
9822337883
Rest of Maharashtra
92242 19195
Gujarat
92763 51345
IMPORTANT:
1. Only those who have done YES! can participate in Level-2 camps. Level-2 camp will have YES! 2 (Advance course of YES! )
2. Mumbai Participant’s donation includes travelling expense, 1 KYC/ KYT pass & 1 Grand finale Pass.
3. KYC & KYT will be held for participants parents in Mumbai
For more details visit http://adventurepulse.webs.com/
To make this event successful we are looking forward to support by spreading this messages to all your friends, neighbors, relatives & colleagues.
Thanking you,
With Regards,
Rachit J Gandhi
rachit.gandhi@vvki.net
Thursday, April 29, 2010
MAKE a "map" of where you are going.
Draw your own that has the major stops and cities, and a nice happy drawing for your final destination. Throw in a few simple drawings of landmarks you'll see along the way, such as a big bridge you'll or a mountain tunnel. A home made map is easy for kids to follow and gives them a clearer picture of how much further there is to go. If your kids are old enough and it's a trip that you take frequently, have the kids make their own map!
Fortunately-Unfortunately
This game helps teach kids to look at the bright side of things in a silly way. For example, you say, "Unfortunately, there's a tiger in the car." Your son says, "Fortunately, he doesn't eat boys." Your daughter says, "Unfortunately, he's looking at me and licking his lips." You say, "Fortunately, I brought along my tiger-jaw-clamper." And so on, alternating between fortunate and unfortunate things.
Five Pin Soccer
A really fun, all-involved game that builds soccer skills. Place teams at opposite ends of a gym or field.
Place five 2-liter plastic soda bottles in the center of the field. A little gravel in the bottle helps it to stand up and creates more noise and excitement when hit.
At the start signal, players kick balls from behind their line trying to knock down a pin. The player who knocks down a pin must run out and set the pin back up. Score 1 point for each pin knocked down. First to five wins.
You can have more skilled players play less skilled by placing the lesser skilled players closer to the pins.
It can also be played with four teams arranged in a square around the pins.
Five Pin Game
BALLOON ACTIVITY
Balloon Inflation Each person blows up a balloon. Balloons work best for games at about 85% of inflation capacity. Keen participants often over-inflate which leads to higher burstage. Less confident participants may under-inflate. You can turn the ideal inflation into a game and demonstration. Show the ideal inflation and walk around coaching people. 85% inflation also allows a handy distance for tying a thumb-knot in the neck of the balloon. Some participants may need a hand to tie the balloon off - encourage cooperation amongst participants rather than doing it yourself.
Balloon Juggle & Sort Challenge participants to keep all balloons (1+ per person) in the air. This gets the group moving and cooperating. Once they've got the hang of it, make it harder by adding in more balloons or placing restrictions e.g., no hands to keep balloons up. Ask participants to keep juggling the balloons, but to sort them into colors (works best with large groups).
Balloon Frantic Two to three inflated balloons per person are needed and a stopwatch. Each person has a balloon, with the rest in a nearby pile. Everyone begins bouncing their balloons in the air. Every five seconds, another balloon is added. See how long the group can keep the balloons bouncing before receiving six penalties. A penalty is announced loudly (to create stress!) by the leader when a balloon hits the floor, or once on the floor, if is not got back into play within five seconds. The leader keeps a cumulative score by shouting out "one", "two", etc. When the leader gets to "six", time is stopped. After some discussion, the group tries to better its record with another attempt.
Catch the Balloon A handy name game. Stand in a circle. Toss a balloon in the air and call someone's name. That person must catch the balloon before it touches the ground. If the person succeeds he/she then tosses the balloon up and calls the next name. A variation of Group Juggle.
Balloon Bop An extension of Catch the Balloon. Now the balloon is not caught, but kept in the air. As well as calling out someone's name, also call out a body part which that person has to use to keep the balloon in the air until he/she calls another person's name and body part.
Balloon Blow Divide into teams. Each team stands in a small circle. See which team can keep a balloon aloft the longest using only breath. Watch out for hyperventilation!
Balloon Help Start off with everyone in a circle, facing inwards, hands behind back. The objective is for everyone to be in the center keeping all balloons afloat. Put between zero and three balloons in people's hands behind their backs. Participants should not let on to others how many they have. The leader starts by trying to keep three balloons afloat in the center. When it becomes difficult, the leader calls somebody's name and says "X, I need your help!". That person comes in with all their balloons and helps until it becomes difficult and then they call "Y, I need your help!". If a balloon falls on the ground, it must be picked up by someone in the center and kept afloat.
Balloon Finger Balance Try balancing a balloon on the end of your finger. Have a competition to see who can do it for the longest. The balloon must not be held, only balanced, and it must not be tapped. The finger must be in direct contact with the balloon at all times. Good for focus, concentration and physical movement.
Balloon Ball Games Ball sports take on a new dimension when a balloon is used instead, e.g., get people into pairs, 1 balloon between them. Get them to play a series of 1 on 1 sports e.g., soccer, volleyball, table tennis, etc. - add equipment if you want, but without equipment people will improvise wonderfully. On a soft surface there can be dramatic diving. Variation: Ask participants to play some points in slow-motion.
Balloon Juggle & Sort Challenge participants to keep all balloons (1+ per person) in the air. This gets the group moving and cooperating. Once they've got the hang of it, make it harder by adding in more balloons or placing restrictions e.g., no hands to keep balloons up. Ask participants to keep juggling the balloons, but to sort them into colors (works best with large groups).
Balloon Frantic Two to three inflated balloons per person are needed and a stopwatch. Each person has a balloon, with the rest in a nearby pile. Everyone begins bouncing their balloons in the air. Every five seconds, another balloon is added. See how long the group can keep the balloons bouncing before receiving six penalties. A penalty is announced loudly (to create stress!) by the leader when a balloon hits the floor, or once on the floor, if is not got back into play within five seconds. The leader keeps a cumulative score by shouting out "one", "two", etc. When the leader gets to "six", time is stopped. After some discussion, the group tries to better its record with another attempt.
Catch the Balloon A handy name game. Stand in a circle. Toss a balloon in the air and call someone's name. That person must catch the balloon before it touches the ground. If the person succeeds he/she then tosses the balloon up and calls the next name. A variation of Group Juggle.
Balloon Bop An extension of Catch the Balloon. Now the balloon is not caught, but kept in the air. As well as calling out someone's name, also call out a body part which that person has to use to keep the balloon in the air until he/she calls another person's name and body part.
Balloon Blow Divide into teams. Each team stands in a small circle. See which team can keep a balloon aloft the longest using only breath. Watch out for hyperventilation!
Balloon Help Start off with everyone in a circle, facing inwards, hands behind back. The objective is for everyone to be in the center keeping all balloons afloat. Put between zero and three balloons in people's hands behind their backs. Participants should not let on to others how many they have. The leader starts by trying to keep three balloons afloat in the center. When it becomes difficult, the leader calls somebody's name and says "X, I need your help!". That person comes in with all their balloons and helps until it becomes difficult and then they call "Y, I need your help!". If a balloon falls on the ground, it must be picked up by someone in the center and kept afloat.
Balloon Finger Balance Try balancing a balloon on the end of your finger. Have a competition to see who can do it for the longest. The balloon must not be held, only balanced, and it must not be tapped. The finger must be in direct contact with the balloon at all times. Good for focus, concentration and physical movement.
Balloon Ball Games Ball sports take on a new dimension when a balloon is used instead, e.g., get people into pairs, 1 balloon between them. Get them to play a series of 1 on 1 sports e.g., soccer, volleyball, table tennis, etc. - add equipment if you want, but without equipment people will improvise wonderfully. On a soft surface there can be dramatic diving. Variation: Ask participants to play some points in slow-motion.
other activities
Cooking
Gardening, horticulture, nature crafts
Jewelry, beads
Leather Craft
Molding, Clay, Ceramics, Plaster of Paris
Multi-cultural
Paints & Colors
Paper, Printing, and More
Fabrics, yarn, strings, needles, weaving, and braiding
Wood, brass
Gardening, horticulture, nature crafts
Jewelry, beads
Leather Craft
Molding, Clay, Ceramics, Plaster of Paris
Multi-cultural
Paints & Colors
Paper, Printing, and More
Fabrics, yarn, strings, needles, weaving, and braiding
Wood, brass
Wednesday, April 28, 2010
Keep it going Volleyball
Size: 4+ (larger the area, the more people who can participate!)
Equipment: Beach Ball, chairs
Objective: To increase physical activity, improve problem solving skills, and increase team work.
Description: This is great when patients are unable to leave a unit, or have to stay indoors.
Start by having all participants sit in a chair scattered around the room.
The object is to count every time the beach ball is hit by a hand (or head). If the beach ball at anytime rolls flat (no bouncing) on the floor or a table, the count starts over again at 1. The ball can bounce off the walls, tables, floor, ceiling etc., but just cannot roll flat.
Added Rules are:
1. no one is allowed to stand up as long as the ball is in play.
2. No kicking, spiking
3. No monopolizing the ball only 2 hits in a row by same person count (higher functioning groups figured out it was easiest to monopolize to get a high score)
4. Not allowed to have just a small group pass back and forth to each other over and over
The final goal is to see if the team can break the record. This activity works great with ages 12-17 in patient's. My first group's record was 25, it's now up to 1,017! You'll see natural leaders blossom, and problem solving comes in play especially when there are holes the ball keeps falling flat into. Great for teamwork, because not one person can fail, since everyone is on one team.
Equipment: Beach Ball, chairs
Objective: To increase physical activity, improve problem solving skills, and increase team work.
Description: This is great when patients are unable to leave a unit, or have to stay indoors.
Start by having all participants sit in a chair scattered around the room.
The object is to count every time the beach ball is hit by a hand (or head). If the beach ball at anytime rolls flat (no bouncing) on the floor or a table, the count starts over again at 1. The ball can bounce off the walls, tables, floor, ceiling etc., but just cannot roll flat.
Added Rules are:
1. no one is allowed to stand up as long as the ball is in play.
2. No kicking, spiking
3. No monopolizing the ball only 2 hits in a row by same person count (higher functioning groups figured out it was easiest to monopolize to get a high score)
4. Not allowed to have just a small group pass back and forth to each other over and over
The final goal is to see if the team can break the record. This activity works great with ages 12-17 in patient's. My first group's record was 25, it's now up to 1,017! You'll see natural leaders blossom, and problem solving comes in play especially when there are holes the ball keeps falling flat into. Great for teamwork, because not one person can fail, since everyone is on one team.
Size: 4+ (larger the area, the more people who can participate!)
Equipment: Beach Ball, chairs
Objective: To increase physical activity, improve problem solving skills, and increase team work.
Description: This is great when patients are unable to leave a unit, or have to stay indoors.
Start by having all participants sit in a chair scattered around the room.
The object is to count every time the beach ball is hit by a hand (or head). If the beach ball at anytime rolls flat (no bouncing) on the floor or a table, the count starts over again at 1. The ball can bounce off the walls, tables, floor, ceiling etc., but just cannot roll flat.
Added Rules are:
1. no one is allowed to stand up as long as the ball is in play.
2. No kicking, spiking
3. No monopolizing the ball only 2 hits in a row by same person count (higher functioning groups figured out it was easiest to monopolize to get a high score)
4. Not allowed to have just a small group pass back and forth to each other over and over
The final goal is to see if the team can break the record. This activity works great with ages 12-17 in patient's. My first group's record was 25, it's now up to 1,017! You'll see natural leaders blossom, and problem solving comes in play especially when there are holes the ball keeps falling flat into. Great for teamwork, because not one person can fail, since everyone is on one team.
Equipment: Beach Ball, chairs
Objective: To increase physical activity, improve problem solving skills, and increase team work.
Description: This is great when patients are unable to leave a unit, or have to stay indoors.
Start by having all participants sit in a chair scattered around the room.
The object is to count every time the beach ball is hit by a hand (or head). If the beach ball at anytime rolls flat (no bouncing) on the floor or a table, the count starts over again at 1. The ball can bounce off the walls, tables, floor, ceiling etc., but just cannot roll flat.
Added Rules are:
1. no one is allowed to stand up as long as the ball is in play.
2. No kicking, spiking
3. No monopolizing the ball only 2 hits in a row by same person count (higher functioning groups figured out it was easiest to monopolize to get a high score)
4. Not allowed to have just a small group pass back and forth to each other over and over
The final goal is to see if the team can break the record. This activity works great with ages 12-17 in patient's. My first group's record was 25, it's now up to 1,017! You'll see natural leaders blossom, and problem solving comes in play especially when there are holes the ball keeps falling flat into. Great for teamwork, because not one person can fail, since everyone is on one team.
Keep it going Volleyball
Size: 4+ (larger the area, the more people who can participate!)
Equipment: Beach Ball, chairs
Objective: To increase physical activity, improve problem solving skills, and increase team work.
Description: This is great when patients are unable to leave a unit, or have to stay indoors.
Start by having all participants sit in a chair scattered around the room.
The object is to count every time the beach ball is hit by a hand (or head). If the beach ball at anytime rolls flat (no bouncing) on the floor or a table, the count starts over again at 1. The ball can bounce off the walls, tables, floor, ceiling etc., but just cannot roll flat.
Added Rules are:
1. no one is allowed to stand up as long as the ball is in play.
2. No kicking, spiking
3. No monopolizing the ball only 2 hits in a row by same person count (higher functioning groups figured out it was easiest to monopolize to get a high score)
4. Not allowed to have just a small group pass back and forth to each other over and over
The final goal is to see if the team can break the record. This activity works great with ages 12-17 in patient's. My first group's record was 25, it's now up to 1,017! You'll see natural leaders blossom, and problem solving comes in play especially when there are holes the ball keeps falling flat into. Great for teamwork, because not one person can fail, since everyone is on one team.
Equipment: Beach Ball, chairs
Objective: To increase physical activity, improve problem solving skills, and increase team work.
Description: This is great when patients are unable to leave a unit, or have to stay indoors.
Start by having all participants sit in a chair scattered around the room.
The object is to count every time the beach ball is hit by a hand (or head). If the beach ball at anytime rolls flat (no bouncing) on the floor or a table, the count starts over again at 1. The ball can bounce off the walls, tables, floor, ceiling etc., but just cannot roll flat.
Added Rules are:
1. no one is allowed to stand up as long as the ball is in play.
2. No kicking, spiking
3. No monopolizing the ball only 2 hits in a row by same person count (higher functioning groups figured out it was easiest to monopolize to get a high score)
4. Not allowed to have just a small group pass back and forth to each other over and over
The final goal is to see if the team can break the record. This activity works great with ages 12-17 in patient's. My first group's record was 25, it's now up to 1,017! You'll see natural leaders blossom, and problem solving comes in play especially when there are holes the ball keeps falling flat into. Great for teamwork, because not one person can fail, since everyone is on one team.
BALL GAME
Size of group: any size
Equipment: medium size soft football and large washing basket
Objective: socialization. Hand-eye co-ordination. Exercise for the hands and arms
Description: the individuals have to throw the ball into the basket. Depending on individuals abilities this can be easy or really difficult. They have as many goes as they need to get the ball into the basket. It is up to the organizer to put the basket at a reasonable distance for each individual (not everyone will do the same distance)the organizer encourages the individual to keep on trying and also encourages others to encourage them. You move around the group until every one as been able to throw the ball successfully in the basket. Then you start again but this time you move the basket a little further away. The organizer may need to give verbal assistance to some such as throw a little higher or harder in order for them to get the ball in the basket.
Equipment: medium size soft football and large washing basket
Objective: socialization. Hand-eye co-ordination. Exercise for the hands and arms
Description: the individuals have to throw the ball into the basket. Depending on individuals abilities this can be easy or really difficult. They have as many goes as they need to get the ball into the basket. It is up to the organizer to put the basket at a reasonable distance for each individual (not everyone will do the same distance)the organizer encourages the individual to keep on trying and also encourages others to encourage them. You move around the group until every one as been able to throw the ball successfully in the basket. Then you start again but this time you move the basket a little further away. The organizer may need to give verbal assistance to some such as throw a little higher or harder in order for them to get the ball in the basket.
Penny Toss
Size of Group: 12-20
Equipment: Container of 50-100 Pennies. 30 various small prizes. A full-size white sheet with about 12 various-sized plate circles traced with marker on it-circles should be towards the center of the sheet, not near the edges.
Objective: Social Interactive Activity To Promote Eye-Hand and Spacial Coordination, and FUN!
Description: Need a roomy place to do this activity (dining rooms work great). A sheet is spead out and small prizes are placed in each circle. Prizes can be candy bars, snacks, small stuffed animals, kleenexes, socks, can of nuts etc. Make sure prizes do not cover the circle. Players are seated around the sheet on all sides. Each person is given 5 pennies to toss. THE RULES: Only one person tosses a penny at a time. The penny must land inside the circle or at least touch the circle-line in order to win.
Equipment: Container of 50-100 Pennies. 30 various small prizes. A full-size white sheet with about 12 various-sized plate circles traced with marker on it-circles should be towards the center of the sheet, not near the edges.
Objective: Social Interactive Activity To Promote Eye-Hand and Spacial Coordination, and FUN!
Description: Need a roomy place to do this activity (dining rooms work great). A sheet is spead out and small prizes are placed in each circle. Prizes can be candy bars, snacks, small stuffed animals, kleenexes, socks, can of nuts etc. Make sure prizes do not cover the circle. Players are seated around the sheet on all sides. Each person is given 5 pennies to toss. THE RULES: Only one person tosses a penny at a time. The penny must land inside the circle or at least touch the circle-line in order to win.
Friday, April 9, 2010
Assassin
This is a game best played in a large group. We always played it with the 6-10 year olds at our summer camp. Sit all of the children
in a circle, with legs crossed. Have all children put their heads down. one person (we always had at least one adult present) would walk around the circle and tap one child
on the head. This person was the assassin. The child "kills" all other players by winking at them. If you are winked at, silently count to 10, then put your feet in the middle of the circle. We always had a few drama queens who would act as if they really had been shot, and clutch their chest, and shake and scream. very funny. if the assassin kills everyone, then they win. they can be "witnessed" as well. if you think you know who the killer is, before you get winked at, you can say you have a suspect. Such as "I suspect that Sally is the assassin" if someone seconds it (agrees with you) then sally either comes clean. if sally is not the assassin, then the accusers are dead to.
a less brutal version is the sandman. same thing, except being winked at means you take a nap.
in a circle, with legs crossed. Have all children put their heads down. one person (we always had at least one adult present) would walk around the circle and tap one child
on the head. This person was the assassin. The child "kills" all other players by winking at them. If you are winked at, silently count to 10, then put your feet in the middle of the circle. We always had a few drama queens who would act as if they really had been shot, and clutch their chest, and shake and scream. very funny. if the assassin kills everyone, then they win. they can be "witnessed" as well. if you think you know who the killer is, before you get winked at, you can say you have a suspect. Such as "I suspect that Sally is the assassin" if someone seconds it (agrees with you) then sally either comes clean. if sally is not the assassin, then the accusers are dead to.
a less brutal version is the sandman. same thing, except being winked at means you take a nap.
Doggy Doggy
We played this game when it was raining. It is an inside game. A student played the part of the dog. He or she sat in a chair
with their back to the class. An eraser or another object was put under the chair. That was the bone. While the dog was turned around with his or her eyes closed someone would sneak up and steal the bone and hide it somewhere on his person. Then everyone would sing: Doggy, Doggy, where's your bone? Somebody's stole it from your home. Guess who it might be you. Then the dog has three chances to guess who took it. Sometimes it was left under his or her chair. If the dog guessed right then he got to do it again. If he guessed wrong than the person who had the bone got a turn as the dog.
with their back to the class. An eraser or another object was put under the chair. That was the bone. While the dog was turned around with his or her eyes closed someone would sneak up and steal the bone and hide it somewhere on his person. Then everyone would sing: Doggy, Doggy, where's your bone? Somebody's stole it from your home. Guess who it might be you. Then the dog has three chances to guess who took it. Sometimes it was left under his or her chair. If the dog guessed right then he got to do it again. If he guessed wrong than the person who had the bone got a turn as the dog.
Directions, Directions
Students work in groups of 4-6. One person starts, identifying and performing a small task (i.e. “Clap hands three times”). The next person repeats and performs the same tasks, then adds on one of their own (i.e. “Clap hands three time, stick out tongue”). Play continues around the group, with each person performing and adding a new task to the mix. Students who cannot complete the sequence correctly are out until the next round. This game requires students to follow directions, focus, listen carefully, and utilize memory skills.
Read more at Suite101: Team Building Activities for Teens: Group and Classroom Games to Promote Communication Skills http://youth-activities.suite101.com/article.cfm/team_building_activities_for_teens#ixzz0kg0crXcO
Read more at Suite101: Team Building Activities for Teens: Group and Classroom Games to Promote Communication Skills http://youth-activities.suite101.com/article.cfm/team_building_activities_for_teens#ixzz0kg0crXcO
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